For Your enjoyment.
(art z Jace the Mind... oh wait, Beleren, M11, rys. Aleksi Briklot)
Data | Godzina | Turniej | |
01-05-2015 | (piątek) | 17:30 | FNM - Standard |
02-05-2015 | (sobota) | 12:00 | Modern |
03-05-2015 | (niedziela) | 12:00 | EDH |
08-05-2015 | (piątek) | 17:30 | FNM - Modern |
09-05-2015 | (sobota) | 12:00 | Legacy |
10-05-2015 | (niedziela) | 11:00 | Preliminary PTQ Milwaukee |
15-05-2015 | (piątek) | 17:30 | FNM - Standard |
16-05-2015 | (sobota) | 12:00 | Modern |
17-05-2015 | (niedziela) | 11:00 | GPT Utrecht 2015 |
22-05-2015 | (piątek) | 17:30 | FNM - Booster Draft |
23-05-2015 | (sobota) | 12:00 | Legacy |
24-05-2015 | (niedziela) | 12:00 | Booster Draft |
29-05-2015 | (piątek) | 17:30 | FNM - Standard |
30-05-2015 | (sobota) | 12:00 | Modern |
31-05-2015 | (niedziela) | 12:00 | Booster Draft |
116.1a A player may cast an instant spell any time he or she has priority. A player may cast a noninstant spell during his or her main phase any time he or she has priority and the stack is empty.Odpowiedź na drugie pytanie:
116.3c If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward.
116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player's mana pool, he or she announces what mana is there. Then the next player in turn order receives priority.
116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
no. | nazwa |
1 | Theros |
2 | Dragon Maze |
3 | Khans of Tarkir |
4 | Avacyn Restored |
5 | Born Of the Gods |
6 | Coldsnap |
7 | Gatecrash |
8 | Journey Into Nyx |
9 | M14 |
10 | Return to Ravnica |
11 | Fate Reforged |
12 | Eventide |
13 | M11 |
14 | Saviours of Kamigawa |
15 | Mirrodin Besieged |
16 | Urza's Saga |
17 | Alara Reborn |
18 | Dissension |
19 | Fifth Dawn |
20 | Invasion |
21 | Judgement |
22 | Scourge |
23 | Stronghold |
24 | Torment |
706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
704.5k If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "legend rule".W ending phase w clean up step kończy się efekt "until end of turn" i mamy
306.4. If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "planeswalker uniqueness rule." See rule 704.